Mineguns mod - Weapons showcase
Crafting, firing and upgrading
Upadate logs
Many people have mentioned in surveys and comments that the prices of weapons are too high. In this update, I have adjusted the balance of prices for crafting and upgrading firearms. You can now craft them much more affordably. Mineguns is derived from the recently released MCPF mod, where it is very easy to obtain resources like netherite, so now you can craft and upgrade your weapons much more cost-effectively
In this update, I changed the way the generator is powered. Previously, you had to fuel it with coal, but now it needs to be refueled using a bottle of gasoline. To produce gasoline, you need to create a refinery that allows you to generate fuel depending on the temperature, producing tank fuel, oil, or gasoline. Additionally, I’ve added the ability to turn the tank on and off, and now it can only be destroyed using a panzerfaust 3, a rocket launcher, or another tank
I’ve made some changes to the tank mechanics and added two tools to allow for dismantling and repairing
Bulletproof vest
- 70% chance to block penetration 1 bullet
- 0% chance to block penetration 2 bullet
- 0% chance to block penetration 3 bullet
- 0% chance to block penetration 4 bullet
Heavy Bulletproof vest
- 100% chance to block penetration 1 bullet
- 70% chance to block penetration 2 bullet
- 0% chance to block penetration 3 bullet
- 0% chance to block penetration 4 bullet
Heavy bulletproof suit
- 100% chance to block penetration 1 bullet
- 100% chance to block penetration 2 bullet
- 100% chance to block penetration 3 bullet
- 70% chance to block penetration 4 bullet
Penetration mechanic showcase
How to create weapons in the fabricator?
How to upgrade weapons?
How to make ammunition?
Repairing weapons
Weapones:
Colt 1911
- Base Damage: 5
- Max Damage: 8
- Mag Size: 7
- Delay Between Shots: 1
- Base Reload Time: 3
- Max Improved Reload Time: 2
- Penetration: 1
AK-47
- Base Damage: 10
- Max Damage: 25
- Mag Size: 30
- Base Reload Time: 3
- Max Improved Reload Time: 2
- Penetration: 1
Mp40
- Base Damage: 10
- Max Damage: 20
- Mag Size: 32
- Base Reload Time: 3
- Max Improved Reload Time: 2
- Penetration: 1
Spas12
- Base Damage: 22/25
- Max Damage: 75
- Mag Size: 7
- Delay Between Shots: 1.5
- Reload Time: 0.5
- Penetration: 2
Double-barreled shotgun
- Base Damage: 40
- Max Damage: 54
- Mag Size: 2
- Delay Between Shots: 0.5
- Base Reload Time: 9
- Max Improved Reload Time: 6
- Penetration: 3
Rocket launcher
- Base Damage: 100
- Mag Size: 1
- Delay Between Shots: 1
- Reload Time: 5
Minigun
- Base Damage: 45
- Max Damage: 60
- Mag Size: 1000
- Penetration: 3
Barret .50
- Base Damage: 42
- Max Damage: 66
- Mag Size: 10
- Base Delay Between Shots: 2.5
- Max Improved Delay Between Shots: 1.5
- Reload Time: 5
- Penetration: 4
M4a1
- Base Damage: 15
- Max Damage: 35
- Mag Size: 30
- Base Reload Time: 4
- Max Improved Reload Time: 3
- Penetration: 2
Crossbow
- Base Damage: 54
- Mag Size: 1
- Delay Between Shots: 0.5
- Reload Time: 2.5
- Penetration: 4
German granade
- Damage: 71
M9 Bayonet
- Damage: 10
- Attack Speed: 1.5
Granade
- Damage: 71
Desert Eagle
- Base Damage: 35
- Max Damage: 45
- Mag Size: 7
- Base Reload Time: 3.5
- Max Improved Reload Time: 2.5
- Penetration: 3
AA12
- Base Damage: 22/25
- Max Damage: 45
- Mag Size: 20
- Base Reload Time: 3
- Max Improved Reload Time: 2
- Penetration: 2
AWP
- Base Damage: 30
- Max Damage: 46
- Mag Size: 15
- Base Delay Between Shots: 2.5
- Max Improved Delay Between Shots: 1.5
- Reload Time: 5
- Penetration: 3
Panzerfaust 3
- Base Damage: 220
- Mag Size: 1
- Delay Between Shots: 1
- Reload Time: 4