Mineguns mod - Weapons showcase

Crafting, firing and upgrading

Upadate logs

Many people have mentioned in surveys and comments that the prices of weapons are too high. In this update, I have adjusted the balance of prices for crafting and upgrading firearms. You can now craft them much more affordably. Mineguns is derived from the recently released MCPF mod, where it is very easy to obtain resources like netherite, so now you can craft and upgrade your weapons much more cost-effectively

In this update, I changed the way the generator is powered. Previously, you had to fuel it with coal, but now it needs to be refueled using a bottle of gasoline. To produce gasoline, you need to create a refinery that allows you to generate fuel depending on the temperature, producing tank fuel, oil, or gasoline. Additionally, I’ve added the ability to turn the tank on and off, and now it can only be destroyed using a panzerfaust 3, a rocket launcher, or another tank

Two new weapons have been added: the Panzerfaust 3 and the AWP

I’ve made some changes to the tank mechanics and added two tools to allow for dismantling and repairing

I added a tank to my mod. You can create it in the fabricator. For more information, feel free to watch the instructional video.
In this update, I added two new weapons, bulletproof vests, heavy bulletproof armor, fixed a bug that caused the starter pack to drop after every death, and changed supply drops so that a backpack always drops on the first opening. In the survey, most people voted for a new firearm as the top option, followed by a weapon with a new mechanic, so I added two new weapons, the Desert Eagle and AA12. The Desert Eagle is a very popular pistol that appears in many games, while the AA12 is a very fast-firing shotgun. I hope you like them. In addition to these two new weapons, I added two bulletproof vests and heavy bulletproof armor. How does it work? Each weapon has its own penetration, and each vest has its own penetration value it can withstand. For example, a pistol with a penetration value of 1 can only penetrate a light vest with a penetration value of 1, but it is not able to penetrate a heavy vest or armor (unless fired at close range). You can find more information about the penetration mechanic here. In addition to these new features, my mod is also available on version 1.19.2. For now, I plan to release it in two versions, 1.19.2 and 1.18.2, but I’m not sure how it will be in the future. Therefore, if you would like to express your opinion on this matter, I encourage you to fill out the new Feedback Finally, I would like to mention that three new resources have been added to the game: titanium, platinum, and tungsten, with the first one only found in the End, while the others appear in caves in the overworld.
In this update, I have added a new weapon, backpack, and a small detail. The new weapon is a stun gun, which can be charged using a generator or the new backpack. This backpack allows for easy transport of most weapons added by my mod and can also store ammunition and electrical energy. Both the new backpack and stun gun can be obtained from new drops that occur every three days, which can contain ammunition, food, stun guns, or the new backpack. Finally, the mini-gun will now lightly push back during firing, enhancing the realism of its use.
This update added a few items inspired by the game ‘Sons of the Forest’. It is a set consisting of an axe, a plasma lighter, and MRE meal(basically the emergency gear from this game). The lighter currently only starts fires, but will be more useful in the future. The lighter can be charged in the generator. Additionally, I have added a new grenade that deals less damage but can be thrown faster.
New weapons have been added: the Crossbow from Half-Life 2 and the M4A1.
New weapons have been added: Barret .50, M9 Bayonet, Landmine, Antitank mine, Case with Random loot, and German grenade. You can purchase crates with random contents from the cartographer.
A minigun has been added. You can create it in the fabricator, but in order to use it, you need to charge it with electricity that can be generated in the power generator.
vest

Bulletproof vest

hvest

Heavy Bulletproof vest

Heavy bulletproof suit

Heavy bulletproof suit

Penetration mechanic showcase

How to create weapons in the fabricator?

To create weapons in the fabricator, simply select the weapon you want to create and read what is needed to create it. After gathering the required items, simply click “Create” and the weapon will land in our inventory.

How to upgrade weapons?

Weapons are upgraded in the same place where they are created. Simply put the weapon in the golden slot, and the fabricator will display its upgrades. If you want to know what you need to upgrade your weapon, just find it in the fabricator, where everything needed to upgrade it is listed. Most weapons offer the same modifications, but not all modifications are the same. Remember that not all weapons can be upgraded!

How to make ammunition?

To make ammunition, you just need to insert the weapon for which you want to make ammunition into the gold slot. If you don’t remember the required materials, you can always check them in the fabricator. Once you have gathered the necessary items, simply click the “Create ammo” button and the ammunition will be created. Remember that to make another batch of bullets, you must remove the previous batch from the slot because the next ammunition will not be created.

Repairing weapons

Every weapon has its own wear and tear after reaching which it becomes damaged. Don’t throw away a damaged weapon, instead repair it using maintenance oil in the fabricator.

Weapones:

Colt 1911

AK-47

Mp40

Spas12

Double-barreled shotgun

Rocket launcher

Minigun

Barret .50

M4a1

Crossbow

German granade

M9 Bayonet

Granade

Desert Eagle

AA12

AWP

Panzerfaust 3

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